When the Superman comics were first introduced in 1938, the hero was a success. Mainly because no such concept had been created or seen before. Superman represented humans in an ideal form, without fault and with extraordinary abilities. However, after a couple issues, you get kinda bored seeing him win all the time, it's as if there isn't anything worth challenging him on.
10 years later, the writers of Superman introduced kryptonite, the only material substance known to weaken Superman. This single foil within the character kept the series alive and gave him something to wrestle with. It made him more human and therefore more relatable.
The point is this, as a startup, you will have an urge to puff up your chest and broadcast yourself as impervious. Apart this being false, it makes it impossible for other humans to connect with you. Do a good job, strive for greatness, but never shy away from your imperfections. Your kryptonite is what makes people love you.
Most startup founders associate branding with identity design (logos, color, patterns, etc.). While visuals are an important part of the branding process, it isn't everything. In fact, they are the last step taken.
It stands to reason that your logo is not your brand, and your brand is not your logo. Period.
Logos are symbols, a brand is a feeling. Specifically, the feeling one would associate with your company.
Think of it this way, if a blind individual could not see your logo, but they could hear the things you say and how you want to make an impact on the world, would they understand who you are? Or would they be presented a shallow articulation of who you are and how you're different.
Branding is not a logo. If you do not know how to communicate who you are to someone who cannot see, you're in trouble. You should sound different, act different, and feel different. Only then can you make a case for looking different.
New projects are exciting. After leaving a kickoff meeting with a client, it's impossible not to get amped about the work that is going to be created. The problem is that all the excitement propels my lizard brain to override anything strategic and necessary to ensure the project runs smoothly. This rarely happens because I have checklists and things of the like reference, but it happens.
Here is the number one thing I've learned this month from a design project: get ALL the copy finalized before handing off to a designer.
Before starting, it is completely my fault as the designer if I don't ask for all the necessary materials upfront to get the project moving and on track to be seamless. With that in mind, here is why it's important to get all the copy needed for a project upfront and ready to go:
Type rules the design
Because typography is the core of all graphic communication, if the verbiage changes, so does the design. For example, developing a series of covers for a magazine is going to be seamless if all of the titles have a similar structure (say a 1-2 word headline and a 3-5 word subhead). Easy to manage.
But if the headline length varies from 2-20 words, more thought will go into the initial strategy of making all the covers uniform.
Things fall through the cracks if not packaged succinctly
Hand a designer one word doc with final copy and the transition from ugly word doc to beautiful PDF is easy. Multiple docs with Frankenstein-like parts that need to be communicated in separate emails, things are bound to go haywire. Granted, things do change. But the point is to get as close as humanly possible to final copy before handing off to a designer.
This small shift of getting finalized copy will save you weeks on your next project, guaranteed. Whether you are a designer or someone working with a designer, everyone involved in the project will be happier with getting all copy before moving into design.